Skip-Bo is an exciting, easy-to-play card game comparable to solitaire and most enjoyed by two to six players.
A player wins by first exhausting his/her cards while blocking other players from playing theirs.
Anyone above seven years can play; hence, Skip-Bo is a fantastic game for the family.
When playing with two to four players, thirty cards goes to each player. And with five to six players, twenty cards go to each player. The remaining draw pile (deck) is then placed in the middle.
The objective of the game
A draw pile of Skip-Bo has a round figure of 144 cards with numbers from one to 12 and wild 16 Skip-Bo cards.
The number of players determines how many cards are dealt to players. Typically, a pile of 10 to 30 cards is dealt to each player.
The pile of cards of each player is called the stock pile. The idea behind Skip-Bo is to ensure all cards in your stock pile are played in numerical order.
And the first player to get rid of every card in his/her stock pile emerges as the winner.
Although Skip-Bo cards are multi-colored, the colors are not relevant. All that matters is the number on the game cards.
Playing the Game
1. Decide who starts the game
In Skip-Bo, anyone sitting next to the left of the dealer usually starts the game. But you can decide if you want the youngest player to go first or devise another means of choosing who goes first.
2. Flip over your top stock pile
To start your first turn, flip over the top card in your stock pile. The exact manner will apply to everyone else when starting their first turn.
3. Draw five cards
The next thing is drawing five cards from the draw pile. At the beginning of your turn, you will always need to have five cards in your hand.
Therefore, you are likely going to draw between one and five cards in every turn.
4. Check your hand
You should have five cards left in your hand after you have uncovered your stock pile. Examine your cards to see if a build pile can be added. A sequence starts when a pile is “built” with extra cards added in sequential order.
Plus, Skip-Bo wild cards can be used to fill in occurring gaps. Regardless of the previous card, it can also be used to substitute any card. Don’t forget that the colors don’t matter; just observe the numbers. In your first turn:
- If you have a Skip-Bo wild card or a number 1 card at the top of your stock pile or in your hand, then a build pile can start.
- In the absence of a 1 or a Skip-Bo card, form your first discard pile by discarding one of your cards. You can build up to four discard piles in the following turns.
- You can add to the build pile of someone who goes before you.
5. Build on until cards are exhausted
Continue to build the sequence until you have no more cards to keep building. If you can play all the five cards in your hand, do so. However, if your cards are remaining, discard one to form a discard pile before your turn ends.
6. Keep taking turns
Players draw more cards in subsequent turns to add up to a hand of five cards.
Consider playing all five cards in a turn, draw five the next turn, and if three cards are left after a turn, draw two for the turn.
Players can add to the building pile from their discard piles after the first turn. Scoop up a building pile when it reaches the number 12. Separate it so you can add it to the draw pile when running down.
7. Play on until someone’s stock pile is finished
Keep going around the table until a player’s cards finish in his/her stock pile.
The player who first played all the cards in his/her stock pile will emerge as the game winner.
- Discards can pile up, but only the top card can be moved into a building pile.
- A player can draw another five cards if he/she has played all the five cards in his/her hand to continue the turns.
- A building pile that reaches 12 is removed to start a new pile with a number 1 or Skip-Bo wild card.
- If there’s a shortage of cards in the draw deck, reshuffle the finished building piles to build a fresh draw pile.
The game score
Score-keeping occurs when multiple rounds of the game are played.
The winner that emerges in one round is awarded 25 points.
An additional five points are also awarded to each card remaining in the opponents’ stock piles.
Any player that first attain 500 points wins the game.